![]() ![]() Most interactable objects (chests, doors, portals, etc.) have khaki (light yellow) color. Changed some property description tags to help new players understand them better. Health and Energy potions have different text colors and show the amount of HP/EP restored. This problem is only cosmetic, they show as rare in the filter. ![]() The only difference is that some rare items will be yellow + green. Most "normal" common items remain of broken rarity, and can be filtered as such, but will show white as in vanilla. They show yellow as normal, but can be filtered. Magical affixes are made of common rarity without exception. This returns almost all vanilla colors to the item filter (see below): Added color codes to all affixes and unique item names. Both merchants in Delphi sell new outfits (only female for now, male versions are not ready yet). They can be used with both skirted mesh and the skirtless mesh from AllSkins, without bump glitches. Tweaked all female PC skins and added new bumpmaps to them. Nature Mastery wolves are of racial profile "Beast" instead of "Animal". Added racial profile to bandits, mercenaries and cultists in act 5 - "Human" (the original idea is from Bumbleguppy) Fixed mesh/texture mismatch of vanilla "male_002" NPCs in Megara, Delphi and Corinth. Quote from: nargil66 on 04 February 2019, 23:46:54 New version is uploading as I write this: ![]()
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